Robot Riot Sprint Blog 4
This sprint was perhaps the toughest one I had since starting my work on this project. However, I was able to learn a lot from it as well. I spent most of this sprint working on designing menu UIs, but I also worked on sprite work, and I was even able to get some artwork finished for the itch.io page!
The first things I worked were the menu UIs. This included not only the level select screen, but also the character select screen. The character select screen was the one I had a tougher time with; as the designer requested for it to be split screen. However, this was tougher than anticipated. I particularly struggled with getting the background right for the split screen, but in the end, I was able to make it work, and my leaders were satisfied with what I made.
The next couple of things that I worked on were some character sprites. For this sprint, I was tasked with drawing sprites for L3 and Flea. I have been familiar with drawing these two bots in particular for a while now, so drawing them was a rather simple task.I tried making their poses dynamic for character appeal, and I believe I was able to achieve this effect nicely. However, I still want to push myself going forward and potentially improve the posing silhouette as well. In the meantime, my team leaders and I are quite proud of the results.
The last things I worked on for the sprint was the controller UI and even the itch.io cover image. The controller UI was somewhat difficult to achieve, since there were many ways it could’ve been done. But after consulting with the designer, I was told to simply draw an Xbox One controller with the actions listed for each button. I referenced said controller closely while drawing, and even though this is one of the first times I’ve drawn this kind of controller, I’m impressed with what I did. As for the cover image, I had a lot of fun taking the designer’s notes and adapting them into this drawing. It took a while to properly complete, but I’m still beyond proud of what I drew. It captured the lighthearted and colorful tone of this game nicely, and I can’t wait to see this art on full display once the game is published.
In conclusion, this was a very eventful, but still knowledgable sprint. I hope I can become a beta player of Robot Riot soon, as watching the game progress has made me feel proud and excited. I’ve also had a great time working on this game, and I look forward to completing more work for it as the next sprint marches by.