StumbleBumps Unite Sprint Blog 5
This sprint consisted of mostly refining previous tasks to use in the final game. For example, I was asked to refine a few of the letters for the game font. The most notable letters needing improvement were C, P, and I. It took a good amount of concentration to make everything consistent, but I’m happy with the results. Luckily, I made the letters more consistent, and the rest of the font’s characters will be refined soon.
The next assignment I was tasked with was more tricky. Donovan and Micheal wanted a good paper texture, but they wanted to see it properly function and tile in unity. While I was a bit nervous about this, given that Unity isn’t my strong suit, I wanted to show that I can be a flexible team member. I opened up Adobe Sampler and immediately got to work. It took several attempts to get everything to look and tile correctly, but in the end, I got something that the team gladly approved on.
Once it looked good in Sampler, I brought all the texture assets into Unity to test out. I had an advantage of how to properly create texture materials thanks to a previous class of mine, so getting everything to line up was rather simple. I tested the material on not only a flat surface, but also a rounded surface. Both resulted in a nice texture that’ll the group liked and immediately imported within the game.
The final task I had to do was perhaps the one thing I looked forward to the most in this entire project. I started creating concepts for the game’s official posters. I am honored that Donovan and Micheal allowed me to do this task, and I had fun coming up with all kinds of concepts. I played with text placement, camera dynamics, and exciting game snippets. It was my favorite task of this sprint.
After fiddling around with a few ideas and getting feedback from Donovan and Micheal, they told me about one particular concept art that they really liked. They also told me some adjustments to make, such as fixing the poster size for the final product, and to make everything easier to see. I also noticed their beta logo on the Game Jam version of Stumble Bumps, so I will be taking that into consideration when I expand on this poster’s idea.
Overall, This sprint was perhaps my favorite one so far, and I cannot be more proud of all the progress that we’ve made this semester. Having play-tested StumbleBumps Unite, this game has been fun, and all of the passion we’ve had for this game has shone through strongly. I know the game will only get better and better, and I’m excited to be along for the ride.